

In short, the disrupted ending of KOTOR 2's storyline, a consequence of Obsidian Entertainment's short development schedule, keeps key NPCs from having satisfactory conclusions to their personal stories. Hanharr, a psychotic serial-killing Wookie, and the bounty hunter Mira don't get a satisfying conclusion to their rivalry. Atton Rand, a scoundrel fleeing from his past as a Jedi Hunter employed by the Sith, doesn't get to hold the line against Darth Sion. Related: Jedi: Survivor Lightsaber Stances Sound A Lot Like Ghost Of Tsushima'sīao Dur, the engineer who built the Mass Shadow Generator (analogous to the Death Star location in Star Wars games like Star Wars: The Force Unleashed), from getting a chance to redeem himself. In the original KOTOR 2, however, the other party members abruptly vanish from the plot, and the player faces the final gauntlet and final boss alone - making for an ending that is arguably smaller than it should have been. Theoretically, the end-game sequence of Star Wars Knights of the Old Republic 2: The Sith Lords should be an epic final battle of classic Star Wars epic lightsaber duels, gambits, and last stands where the Exile and the other crew-mates of the Ebon Hawk spaceship travel across Malachor V and defeat the Sith elder known as Darth Traya before she can complete her self-declared plan to destroy the Force and liberate the galaxy from its conflict-stoking tyranny.

In the eyes of gamers, game critics, and quite a few alumni of Obsidian Entertainment, The Sith Lords Restored Content Mod is a necessary ingredient for enjoying Star Wars Knights of the Old Republic 2: The Sith Lords, particularly when it comes to understanding the final fates of the game’s protagonists. Iterations of this Mod have been released for KOTOR 2 ports on the iOS and Android platforms, while a new version of the mod has been teased for the upcoming Nintendo Switch port of the game. The Sith Lords Restored Content Modification, which addressed the tragedy-level flaws of KOTOR 2, was first publicly released in 2009 and formally supported by the Aspyr Media publishing group in 2015. This gave computer-savvy fans of Obsidian Entertainment a chance to restore the flawed masterpiece they liked through a single, specific mod. Most of this cut content is actually still present in the source code of KOTOR 2, nearly complete but too unpolished for players to interact with. In order to release Star Wars KOTOR 2 on time, developers at Obsidian Entertainment had to cut a bunch of content out: a droid factory level with a story related to the assassin droid HK-47, training sequences where the mysterious mentor Kreia instructed party members in the ways of the Force, and large chunks of the story’s climax.
